Home › Skins, trading & making money › CS2 Trade Up Contracts › Can You Trade Up Stickers in CS2? (2026): What Trade Up Contracts Accept and What Happens to Stickers

Can You Trade Up Stickers in CS2? The Short Answer, and What It Means for Your Inventory

Updated · ·

Can You Trade Up Stickers in CS2? headline graphic over a Counter-Strike 2 screenshot of Counter-Strike 2 key art of armed operators

You've got a pile of cheap stickers, or a skin covered in stickers, and you're wondering if a Trade Up Contract can turn them into something better. Fair question, bro, because Valve has changed trade-ups twice in the last year and a lot of people assume stickers are next.

Here's the short answer: no, you can't trade up stickers in CS2. Trade Up Contracts only take weapon skins. Stickers can't be inputs, and if a skin you put into a contract has stickers on it, those stickers are destroyed along with the skin.

This guide explains exactly what contracts accept now, what happens to stickers (including souvenir stickers), whether sticker trade-ups might ever arrive, and how to avoid throwing sticker value away by accident.

How we wrote this: we used Valve's own patch notes for the October 22, 2025 and May 22, 2026 updates (as published and mirrored by the community), Valve's Major Shop FAQ, and well-known trading guides, all read on October 31, 2026. We're explaining the rules, not reporting test contracts of our own.

18+ for any gambling or trading sites mentioned here. Responsible gambling.

Claim free cases on Clash.gg, no code needed

The short answer: stickers aren't trade-up inputs

A CS2 Trade Up Contract is Valve's built-in way to swap several skins of one rarity for one skin of the next rarity up. The contract window only lets you select weapon skins. There's no slot or option for stickers, patches, charms, graffiti, cases or capsules.

So if you're holding a stack of loose stickers, a trade-up can't touch them. Your options for loose stickers are the same as always: apply them to a weapon, sell them on the Steam Community Market, trade them, or keep them.

Infographic table titled 'Trade Up Contracts and stickers' listing stickers as inputs, stickers on an input skin, 10 skins of one rarity, 5 covert skins (since oct 2025), souvenir skins (since may 2026)

What Trade Up Contracts do accept in 2026

The rules have grown over time. As of now, a contract can take:

  • 10 skins of the same rarity (Consumer up to Classified). You get one skin of the next rarity, from one of the collections you used. This is the classic trade-up.
  • 5 Covert skins for a knife or gloves. Added on October 22, 2025. Five regular Covert items can be exchanged for one regular knife or one pair of gloves from the collection of one of the items you put in.
  • 5 StatTrak Covert skins for a StatTrak knife. Also from October 22, 2025. StatTrak gloves don't exist, so the StatTrak version gives a knife.
  • Souvenir skins. Added on May 22, 2026, with the IEM Cologne 2026 update. Souvenir items can now be mixed with normal items in a contract. All souvenir attributes are removed, and the output is a normal quality item one grade higher.

A few limits still apply. Inputs must be the same rarity. StatTrak items can't be mixed with normal or souvenir items. And the output is decided by the collections and floats of what you put in. For the full mechanics, see our CS2 trade up contracts guide.

What happens to stickers on a skin you trade up

This is the part that costs people real money. When you sign a contract, every input skin is destroyed. Anything applied to that skin goes with it, including:

  • Stickers, whether they're cheap paper stickers or expensive holos and foils.
  • Souvenir stickers, the gold tournament stickers on souvenir skins. Valve's note for the May 2026 update says all souvenir attributes are removed from souvenir items used in a contract.

The skin you get back comes out clean. No stickers carry over, and there's no "sticker refund."

The contract confirmation screen does warn you about souvenir items. Since May 2026 it shows how many souvenir items you've selected and that their souvenir attributes will be removed. But don't rely on a pop-up to save you. Check every input yourself.

Why stickers can be worth more than the skin

It might sound odd, but on a lot of skins, the stickers are the valuable part. A cheap skin with four rare tournament holos can be worth far more than the same skin clean. Collectors pay a premium for:

  • Old tournament stickers, especially holo and foil versions from early Majors.
  • Matching "crafts," four of the same sticker or a theme across the weapon.
  • Good placement and low scrape, since a worn sticker is usually worth less.

That's why it's a big deal that stickers don't survive a trade-up. If you throw a skin with valuable stickers into a contract to save a few cents on inputs, you can lose far more than you save. For more on stickers and crafts, see our guides to CS2 sticker crafts and sticker scraping.

A quick example

Say you're building a ten-skin Mil-Spec contract. Nine of your inputs are clean skins worth a few cents each. The tenth is the same skin, but it has four stickers from an older Major on it that you applied years ago.

To the contract, all ten look the same. It doesn't care about the stickers, and it won't give you a better result for them. The output odds depend only on the collections and float values of the inputs.

So if those four stickers are worth, say, more than the other nine skins put together, using that skin is a straight loss. The smart move is to swap it out for another clean copy and either sell the stickered one with its stickers on or keep it. Check every input this way before you hit sign, especially when you've bought inputs in bulk and haven't looked at each one.

Can you take stickers off before trading up?

You can't peel a sticker off and send it back to your inventory. Once a sticker is applied, it stays on that weapon until you scrape it off completely, and scraping all the way removes it for good.

So if you want the sticker value, the realistic choices are:

  1. Sell the skin with the stickers on. Buyers who want the craft will pay for it.
  2. Keep the skin and use something else as your trade-up input.
  3. Accept the loss if the stickers are cheap and the skin is the input you need.

What you can't do is "save" the stickers and still use the skin as an input.

Do souvenir skins keep their stickers in a trade-up?

No, and this one trips people up. Since the May 22, 2026 update you can use souvenir skins as trade-up inputs, and plenty of people did. Cheap souvenir skins shot up in price because they suddenly became useful inputs.

But the output is always a normal quality skin. All souvenir attributes on the inputs, including the gold team, event and autograph stickers, are stripped. Ten Souvenir inputs don't give you a Souvenir output.

If you actually want a souvenir version of a skin, Valve's Cologne 2026 update added a separate tool for that. You pick a weapon in your inventory, a completed Major match and a player, and it's converted into a souvenir with gold stickers applied. It uses tokens from the Major Shop, and Valve says any stickers already on the weapon are removed first. That's a purchase, not a trade-up.

Will Valve ever add sticker trade-ups?

There's no announcement, no patch note and no reliable leak suggesting sticker trade-ups are coming. Articles on the topic are speculation.

That said, it's easy to see why people wonder. A year ago, knife trade-ups looked impossible, and then they happened. Souvenir trade-ups looked impossible too, and they happened in May 2026. Valve doesn't announce these things ahead of time.

Here's how we'd think about it:

  • Don't buy stickers betting on a future trade-up. If it never comes, you're just holding stickers at market prices.
  • If it did happen, the most likely losers would be holders of old or rare stickers, since a trade-up path could flood or reshape supply. That's the same pattern people saw with souvenir prices after May 2026.
  • Treat any "sticker trade-up confirmed" post with suspicion until it's in Valve's own patch notes.

The sticker market has changed too

Stickers themselves work a little differently since the Cologne 2026 update. Instead of sticker capsules, Valve opened a Major Shop where you buy tokens and redeem them for the exact sticker you want. Prices move with demand, and Valve's FAQ says that if a sticker drops by 25 tokens or more within 24 hours of your purchase, you get the difference back in tokens.

What that means for you: new Major stickers aren't random capsule pulls anymore, so there's even less reason to expect a "sticker gamble" mechanic like a trade-up. Valve seems to be moving away from random rewards on Major items, not toward them.

Smart trade-up habits if you use stickered skins

If you trade up a lot, a few habits will save you money:

  1. Sort inputs by sticker value first. Before you build a contract, check which candidate skins have stickers and what they're worth.
  2. Use clean skins as inputs wherever you can. They're usually cheaper anyway.
  3. Check souvenir inputs twice. Souvenir stickers can be worth more than the skin. Make sure you're happy to lose them.
  4. Don't trade up while tilted. A trade-up is still a random result. If you're chasing a loss, stop.
  5. Do the math on outcomes. Our trade-up calculator helps you see the possible outputs and their odds before you commit.

Trade-ups on gambling sites aren't the same thing

Some skin sites have their own "trade up" or "upgrade" games. These aren't Valve's Trade Up Contract. They're site games with their own odds, and you're playing for a chance at a pricier item. Stickers on your deposited skin don't usually add much value there either, since sites often price skins by base market value. Read each site's rules before you deposit. Our Clash.gg trade up review explains how one of these site games works.

Skin gambling is for adults only and can lose you real money. Only play with what you can afford to lose.

Trade skins on CSGOEmpire, free case with code FREECASES4U

Quick summary

  • You can't trade up stickers in CS2. Contracts take weapon skins only.
  • Stickers on input skins are destroyed in the contract. The output is clean.
  • Souvenir skins can be inputs since May 22, 2026, but souvenir stickers are stripped and the output is normal.
  • Knife and glove trade-ups (5 Covert skins) exist since October 22, 2025.
  • Sticker trade-ups aren't announced. Don't buy stickers betting on them.
  • To keep sticker value, sell or keep stickered skins instead of using them as inputs.

Legal and responsible use

Trading and trade-ups are part of CS2, but skin gambling sites are only for adults and only where they're allowed. Never deposit money you need, never chase losses, and take breaks.

18+ only. Need help or want to set limits? Visit our responsible gambling page.

Try Clash.gg free cases, no code needed

FAQ

Can you trade up stickers in CS2?

No. Trade Up Contracts only take weapon skins. Stickers can't be inputs on their own, and Valve hasn't announced any sticker trade-up feature.

What happens to stickers on a skin you trade up?

They're gone. The input skin is destroyed in the contract, and every sticker on it goes with it. The output skin comes out clean, with no stickers.

Do souvenir stickers survive a trade up?

No. Since the May 22, 2026 update, souvenir skins can go into Trade Up Contracts, but all souvenir attributes, including the gold tournament stickers, are removed. The output is a normal quality item.

Can you trade up souvenir skins in CS2?

Yes, since May 22, 2026. You can mix souvenir and normal items in the same contract (but not with StatTrak). The result is one normal item of the next rarity up.

Will Valve add sticker trade ups?

Nobody outside Valve knows. There's no announcement or reliable leak. Some players thought knife and souvenir trade-ups would never happen either, so it's not impossible, but don't buy stickers betting on it.

How do I keep sticker value before a trade up?

Don't use a skin with valuable stickers as an input. Sell it with the stickers on, or keep it. Stickers can't be peeled back into your inventory, so any value on an input skin is lost when you sign the contract.