CS2 Callouts: Talk Like You Know the Map
Updated October 10, 2026 · MyCS2Guru crew
"He's over there!" isn't a callout, bro. "One Banana, lit for 80" is. Callouts are the shared language of Counter-Strike. They let five people on a team share enemy positions in under a second, which is what lets you trade, rotate and retake correctly.
This hub explains how to make good calls, how to learn callouts fast, and has quick callout lists for each active duty map. Dive into the detailed map pages for full breakdowns.
Mirage Callouts
Complete CS2 Mirage callouts for A site, mid and B site with what each spot is used for, common positions for T and CT and how to call it fast.
Inferno Callouts
Every Inferno callout in CS2 for Banana, A site, mid and B site, what each spot is used for and quick examples of good calls.
Dust2 Callouts
All Dust2 callouts in CS2 for Long A, Short A, mid and B site, what each spot is used for and examples of quick, useful calls.
What makes a good callout
A good call is short, specific and useful. The standard format:
- How many: "one", "two", "five".
- Where: the callout name.
- Status: damage dealt, weapon, utility used, or where they're going.
Examples:
- "Two Palace, one lit for 60."
- "AWP Window."
- "Five B, smoke on CT, full B."
- "Bomb Banana, rotate."
Then stop talking. Don't commentate your death for ten seconds while your teammates are trying to hear footsteps.
How to learn callouts quickly
- Use the location display. CS2 shows your current location name next to the radar. Pay attention to it.
- Walk the map offline. Load a private match and walk every area, saying the names out loud.
- Learn your main maps first. Three maps you play every day beat seven maps you play once a month.
- Copy good teammates. When someone uses a callout you don't know, look it up after the game.
- Watch pro matches. Casters use standard callouts constantly.
Quick callouts by map
Mirage
A site: A Ramp, Palace, Tetris, Triple, Firebox, Stairs, Jungle, CT, Ticket booth. Mid: Top Mid, Window, Connector, Short (Catwalk), Underpass, Chair. B site: B Apartments, Van, Bench, Market, Kitchen, B Short.
Inferno
T side: T Spawn, T Ramp, Second Mid, Apartments, Balcony. A site: Pit, Graveyard, Library, Arch, Moto, Truck. B site: Banana, Car, Sandbags, Coffins, New Box, Dark, Fountain, CT.
Dust2
A site: Long A, Long Doors, Pit, Goose, Short A (Catwalk), A Ramp. Mid: Mid Doors, Xbox, Suicide, CT Mid. B site: Upper Tunnels, Lower Tunnels, B Doors, Window, Back Plat, Car.
Nuke
Outside, Secret, Garage, Main, Hut, Heaven, Hell, Mini, Squeaky, Ramp, Lobby, Silo, Trophy, Vents, Control Room.
Ancient
Mid, Donut, Cave, Elbow, A Main, Temple, Ruins, B Main, B Ramp, Pillar, CT.
Anubis
Canal, Water, Bridge, Mid Doors, Connector, A Main, Heaven, Palace, B Main, Ruins, Street.
Train
Ivy, Popdog, Main, Connector, Z, Ladder room, Old bomb, New bomb, B Halls, Upper B, Lower B.
Callouts beyond locations
Good comms also include:
- Utility calls: "Smoke CT", "molly Banana".
- Health: "lit for 90" or "one shot".
- Weapons: "AWP Window".
- Timing: "they're rotating".
- Economy: "they're saving".
Common callout mistakes
- Vague calls. "Over there" helps no one.
- Over-talking. Long death comms block footsteps.
- Wrong callout names. Confuse your team and they rotate wrong.
- No numbers. "Banana" is fine. "Three Banana" wins rounds.
- Calling after the fact. Info five seconds late is useless.
For full comms strategy, see our CS2 communication guide.
Callouts for less-played maps
Overpass
A site: A Long, Bank, Truck, Default, Toilets, Party. Mid: Connector, Fountain, Playground. B site: Monster, Water, Pillar, Heaven, Short, Barrels.
Vertigo
A site: A Ramp, Scaffold, Elevator, Headshot, Default. Mid: Mid, Window, CT. B site: B Stairs, B Main, Cooler, Generator.
Cache
A site: A Main, Forklift, Quad, Highway, Truck. Mid: Mid, Z, White Box, Garage. B site: B Main, Checkers, Heaven, Sunroom, Headshot.
Even if these maps aren't in your current pool, learning a few callouts means you're ready when maps rotate.
A callout learning plan
| Week | Goal |
|---|---|
| 1 | Learn every callout on your main map |
| 2 | Second map |
| 3 | Third map |
| 4 | Quiz yourself: name each spot as you walk the map offline |
Callouts FAQ in brief
- Why do some spots have two names? Different communities named them differently. Use whichever your team understands.
- Should I use the in-game location names? They're a good start, but players often use shorter names.
- How fast should I make a call? Instantly. Late info is useless.
Final tip
Callouts are the language of CS2. Learn your main map's callouts perfectly before moving on, and make sure your stack uses the same names.