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Home › Guides › Callouts › Inferno Callouts CS2: Banana, A Site and B Site Explained

Inferno Callouts: From Banana to Pit

Updated October 10, 2026 · MyCS2Guru crew

Inferno is a tight, chokepoint-heavy map where callouts matter a lot. One wrong call and your team rotates into a molotov. Here are all the important callouts.

T side and mid

CalloutWhat it is
T SpawnWhere Ts start
T RampPath from spawn toward Banana
Second MidMiddle path toward A
Top MidUpper part of mid
Apartments (Apps)Building route toward A
BalconyExit from Apartments to A
BoilerRoom inside Apartments

A site

CalloutWhat it is
PitLow area overlooking A
GraveyardArea near Pit
LibraryRoom on the CT side of A
ArchPath between mid and A, CT side
MotoArea near Arch
TruckTruck on A site
ShortPath from mid to A
QuadBoxes on site

B site

CalloutWhat it is
BananaLong path from T side to B
CarCar at top of Banana
SandbagsCover near B entrance
CoffinsBoxes on B site
New BoxBox on B site
DarkDark corner of B
FountainFountain on B site
CTCT spawn side of B
First / Second OrangesSpots on B site

Inferno call examples

  • "Banana, three of them, molly's down."
  • "One Apartments, one Short."
  • "Pit AWP."
  • "Bomb Coffins."

Inferno strategy tips

  • Banana control is everything early. CTs use molotovs and HEs; Ts use smokes and flashes.
  • A executes use smokes on Arch, Library and Pit.
  • Retakes on B go through CT and Banana.

Check our Inferno B hold lesson for a full CT setup.

Common Inferno positions by side

T side positions

PositionRole
BananaB pressure and entry
ApartmentsA entry
Second MidA split and mid control
T RampLurk and rotation

CT side positions

PositionRole
Car / BananaEarly B fights
Coffins / New BoxB anchor
Pit / LibraryA anchor
ArchRotator and mid support
Balcony / ShortA aggression

How to learn Inferno callouts fast

  1. Walk Banana from T side to B site, naming Car, Sandbags, Coffins, New Box, Dark and Fountain.
  2. Walk Apartments to Balcony and onto A, naming Boiler, Pit, Graveyard, Truck and Library.
  3. Walk Second Mid to Short and Arch.
  4. Repeat from CT spawn.

Inferno callout mistakes

  • Saying "Banana" without numbers.
  • Mixing up Library and Arch.
  • Calling "Apps" without saying whether they're in Boiler or at Balcony.
  • Calling "B" when the Ts are only at Banana.

Inferno call cheat sheet

SituationCall
Banana rush"Rush Banana, three plus"
Apartments push"Two Apps, one Balcony"
AWP in Pit"AWP Pit"
B execute"Smoke CT, smoke Coffins, they're hitting B"
Bomb planted A"Bomb A, Pit side"

Get the plays in our Inferno B hold lesson.

Inferno callouts by area

Banana and B

Banana, Car, Logs, Sandbags, Half-wall, B Site, Coffins, New Box, First Orange, Dark, Fountain, Construction, Spools, CT.

Mid

T Ramp, Second Mid, Top Mid, Short, Arch, Library.

Apartments and A

Apartments, Boiler, Balcony, Pit, Graveyard, Truck, Moto, Quad, A Site, Library, Arch.

Inferno timings worth knowing

AreaWho's first?
Top BananaContested; CTs can molly early
ApartmentsTs usually first
Second MidContested

Inferno callouts FAQ

  • Where's Car? On Banana, the spot behind the old car.
  • What's New Box? A box on B site near Coffins.
  • Why is it called Pit? It's a lower area on A site, great for AWPs.

Using Inferno callouts in a real round

On CT side, your B player hears footsteps in Banana and calls "Three Banana, one Car." Your molotov stops the push and you call "Molly Banana, they backed off." Your A player calls "Quiet Apartments." Ten seconds later: "Smoke Coffins, smoke CT, flash over, they're hitting B." Your rotator comes from Arch and calls "Rotating through Construction."

On T side, your Apartments player calls "Boiler clear, one Balcony." The IGL calls "A execute, smokes Library and Arch, molly Pit." The entry swings from Apartments, the second player trades from Short, and after the plant, everyone holds: one Pit, one Graveyard, one Balcony.

Practice drill: call it out

Load Inferno offline and walk the map saying each name aloud: T Spawn, T Ramp, Second Mid, Top Mid, Short, Arch, Library, A Site, Pit, Graveyard, Truck, Balcony, Boiler, Apartments, then back to Banana, Car, Logs, Sandbags, Coffins, New Box, Dark, Fountain, Construction, CT.

Positions that win rounds on Inferno

PositionWhy it's strong
Car (CT)Early Banana control
CoffinsStrong B anchor angle
PitHidden AWP spot on A
LibraryCovers A and Arch
Balcony (T)Strong post-plant A position

More Inferno callout tips

  • Always add a count: "two Banana" is much more useful than "Banana."
  • Use "Top Banana" and "Bottom Banana" to show exactly where Ts are.
  • Call "Apps" with the exact spot, like "Boiler" or "Balcony," when you can.

Final tip

Inferno's tight corridors mean information arrives fast. The quicker you can name exactly where Ts are, the more time your team has to react with utility. Practice the walk-through drill twice and play a few games focusing only on your calls. You'll notice the difference immediately.

Related pages

Check our Mirage and Dust2 callouts next, and pair your callout knowledge with our molotov guide for Banana holds.

Callouts for retakes

In retakes, add direction to your calls: "Two on B, one Dark, one Coffins, retake from CT and Banana." Your team needs to know where enemies are and which way you're coming from so you can retake together.

FAQ

What is Banana on Inferno?

Banana is the long, curved path leading from T side to B site. Control of Banana decides a lot of Inferno rounds.

Where is Pit on Inferno?

Pit is the low area on the A site side, a common CT position for holding A from a distance.

What is Coffins on Inferno?

Coffins is a spot on B site where CTs often hold behind the coffin-like boxes.