Inferno Callouts: From Banana to Pit
Updated October 10, 2026 · MyCS2Guru crew
Inferno is a tight, chokepoint-heavy map where callouts matter a lot. One wrong call and your team rotates into a molotov. Here are all the important callouts.
T side and mid
| Callout | What it is |
|---|---|
| T Spawn | Where Ts start |
| T Ramp | Path from spawn toward Banana |
| Second Mid | Middle path toward A |
| Top Mid | Upper part of mid |
| Apartments (Apps) | Building route toward A |
| Balcony | Exit from Apartments to A |
| Boiler | Room inside Apartments |
A site
| Callout | What it is |
|---|---|
| Pit | Low area overlooking A |
| Graveyard | Area near Pit |
| Library | Room on the CT side of A |
| Arch | Path between mid and A, CT side |
| Moto | Area near Arch |
| Truck | Truck on A site |
| Short | Path from mid to A |
| Quad | Boxes on site |
B site
| Callout | What it is |
|---|---|
| Banana | Long path from T side to B |
| Car | Car at top of Banana |
| Sandbags | Cover near B entrance |
| Coffins | Boxes on B site |
| New Box | Box on B site |
| Dark | Dark corner of B |
| Fountain | Fountain on B site |
| CT | CT spawn side of B |
| First / Second Oranges | Spots on B site |
Inferno call examples
- "Banana, three of them, molly's down."
- "One Apartments, one Short."
- "Pit AWP."
- "Bomb Coffins."
Inferno strategy tips
- Banana control is everything early. CTs use molotovs and HEs; Ts use smokes and flashes.
- A executes use smokes on Arch, Library and Pit.
- Retakes on B go through CT and Banana.
Check our Inferno B hold lesson for a full CT setup.
Common Inferno positions by side
T side positions
| Position | Role |
|---|---|
| Banana | B pressure and entry |
| Apartments | A entry |
| Second Mid | A split and mid control |
| T Ramp | Lurk and rotation |
CT side positions
| Position | Role |
|---|---|
| Car / Banana | Early B fights |
| Coffins / New Box | B anchor |
| Pit / Library | A anchor |
| Arch | Rotator and mid support |
| Balcony / Short | A aggression |
How to learn Inferno callouts fast
- Walk Banana from T side to B site, naming Car, Sandbags, Coffins, New Box, Dark and Fountain.
- Walk Apartments to Balcony and onto A, naming Boiler, Pit, Graveyard, Truck and Library.
- Walk Second Mid to Short and Arch.
- Repeat from CT spawn.
Inferno callout mistakes
- Saying "Banana" without numbers.
- Mixing up Library and Arch.
- Calling "Apps" without saying whether they're in Boiler or at Balcony.
- Calling "B" when the Ts are only at Banana.
Inferno call cheat sheet
| Situation | Call |
|---|---|
| Banana rush | "Rush Banana, three plus" |
| Apartments push | "Two Apps, one Balcony" |
| AWP in Pit | "AWP Pit" |
| B execute | "Smoke CT, smoke Coffins, they're hitting B" |
| Bomb planted A | "Bomb A, Pit side" |
Get the plays in our Inferno B hold lesson.
Inferno callouts by area
Banana and B
Banana, Car, Logs, Sandbags, Half-wall, B Site, Coffins, New Box, First Orange, Dark, Fountain, Construction, Spools, CT.
Mid
T Ramp, Second Mid, Top Mid, Short, Arch, Library.
Apartments and A
Apartments, Boiler, Balcony, Pit, Graveyard, Truck, Moto, Quad, A Site, Library, Arch.
Inferno timings worth knowing
| Area | Who's first? |
|---|---|
| Top Banana | Contested; CTs can molly early |
| Apartments | Ts usually first |
| Second Mid | Contested |
Inferno callouts FAQ
- Where's Car? On Banana, the spot behind the old car.
- What's New Box? A box on B site near Coffins.
- Why is it called Pit? It's a lower area on A site, great for AWPs.
Using Inferno callouts in a real round
On CT side, your B player hears footsteps in Banana and calls "Three Banana, one Car." Your molotov stops the push and you call "Molly Banana, they backed off." Your A player calls "Quiet Apartments." Ten seconds later: "Smoke Coffins, smoke CT, flash over, they're hitting B." Your rotator comes from Arch and calls "Rotating through Construction."
On T side, your Apartments player calls "Boiler clear, one Balcony." The IGL calls "A execute, smokes Library and Arch, molly Pit." The entry swings from Apartments, the second player trades from Short, and after the plant, everyone holds: one Pit, one Graveyard, one Balcony.
Practice drill: call it out
Load Inferno offline and walk the map saying each name aloud: T Spawn, T Ramp, Second Mid, Top Mid, Short, Arch, Library, A Site, Pit, Graveyard, Truck, Balcony, Boiler, Apartments, then back to Banana, Car, Logs, Sandbags, Coffins, New Box, Dark, Fountain, Construction, CT.
Positions that win rounds on Inferno
| Position | Why it's strong |
|---|---|
| Car (CT) | Early Banana control |
| Coffins | Strong B anchor angle |
| Pit | Hidden AWP spot on A |
| Library | Covers A and Arch |
| Balcony (T) | Strong post-plant A position |
More Inferno callout tips
- Always add a count: "two Banana" is much more useful than "Banana."
- Use "Top Banana" and "Bottom Banana" to show exactly where Ts are.
- Call "Apps" with the exact spot, like "Boiler" or "Balcony," when you can.
Final tip
Inferno's tight corridors mean information arrives fast. The quicker you can name exactly where Ts are, the more time your team has to react with utility. Practice the walk-through drill twice and play a few games focusing only on your calls. You'll notice the difference immediately.
Related pages
Check our Mirage and Dust2 callouts next, and pair your callout knowledge with our molotov guide for Banana holds.
Callouts for retakes
In retakes, add direction to your calls: "Two on B, one Dark, one Coffins, retake from CT and Banana." Your team needs to know where enemies are and which way you're coming from so you can retake together.