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Home › Lessons › How to Take Long A Control on Dust2 as T

How to Take Long Control on Dust2 as T

Updated October 10, 2026 · MyCS2Guru crew

Long A is one of the most iconic fights in Counter-Strike. It's a wide-open lane with a set of double doors at one end and a CT who wants to hold it at the other. Win it and A site opens up from two directions. Lose it and you're stuck on one side of the map with two players dead. Here's how to take Long consistently.

Why Long control matters

Owning Long gives your team three things: a direct route to A site, information about where the CTs are playing, and a way to split A with Catwalk. It also forces CTs to commit players and utility there, which can open up B or mid. Even if you don't hit A, taking Long makes the CTs uncomfortable all round.

The setup

PlayerPositionJob
Player 1 (entry)Long DoorsPeeks first after the flash
Player 2 (trader)Right behind at Long DoorsTrades if the entry dies
Player 3 (support)Outside Long / BlueThrows flash and smoke
Player 4Mid / CatwalkPressures Short and splits CTs
Player 5 (lurker)B TunnelsWatches B and gathers info

Three players toward Long and one on Catwalk is a strong default. The lurker in Tunnels keeps the B CTs honest.

The utility

UtilityThrown fromPurpose
Flash over Long DoorsOutside LongBlinds CTs holding Long or Pit
Smoke Long Corner / crossOutside Long or Long DoorsBlocks the CT angle from A site
Molotov PitLongForces out a deep CT
Molotov or HE on Blue / Long CornerLong DoorsClears close positions

Step by step

  1. Get there early. Taking Long in the first 20 seconds catches CTs before they set up crossfires.
  2. Pop flash over the doors. The support throws it so it explodes as it comes over. The entry peeks on the pop.
  3. Trade instantly. The second player follows a step behind. If the entry dies, the trader should get the kill within a second.
  4. Clear Pit and Long Corner. Use a molotov on Pit if a CT is hiding there. Check Long Corner with a jiggle peek or utility.
  5. Hold Long, don't over-push. Once you have control, sit at Pit or Long Corner and wait for the team.
  6. Call what you saw. "One Long, killed him, nothing on Pit, probably two A."
  7. Execute A or fake. Hit A with a smoke on CT cross and a flash onto site, or keep pressure on Long while the team hits B.

Variations by buy type

BuyLong plan
Full buySlow, full-utility Long take, then a coordinated A split with Catwalk
Force buyFast Long push with two flashes and a molotov, hit A quickly
EcoSkip slow Long control. Consider a five-player rush Long or B
After winning pistolSMGs Long, aggressive, use the extra kill money

What the CTs will try

Expect these counters so you're ready:

  • Aggressive Long Doors peek: a CT pushes up early. Hold the doors with a teammate and trade.
  • AWP on Long: don't dry peek. Flash or smoke the angle.
  • Molotov on Long Doors: wait it out or go through mid instead.
  • Fake retreats: a CT falls back to bait you deep. Don't chase into A site alone.

Common mistakes

  1. Peeking alone. No trader means a lost duel is a lost player.
  2. Pushing too far after the first kill. CTs rotate and you're caught alone.
  3. Wasting all utility on Long. Save something for the A execute.
  4. No info calls. Your team can't decide without your information.
  5. Taking Long every round. CTs adapt. Mix it with B and mid plays.

Practice drill

Load Dust2 in a private match with sv_grenade_trajectory_prac_pipreview 1. Practice the Long Doors pop flash until it explodes the moment it clears the doors without blinding you. Then practice the Long Corner smoke. Finally, play a few retake or deathmatch rounds on Dust2 focusing on Long duels. See our Dust2 callouts and flashbang guide.

FAQ

How do you take Long A on Dust2?

Use a flash over Long Doors, peek with two players so one can trade, clear Pit and Long Corner with utility, then hold Long until your team is ready to hit A.

What to do after winning Long A?

Hold Long, call the CT positions you've seen, and either execute A with a CT cross smoke and a flash onto site or use Long as a fake while the team hits B.

Should I take Long on an eco round?

Usually not with a straight fight. On ecos, a fast Long push with all five players or a B rush through Tunnels has better odds than slow Long control.