How to Execute A Site on Mirage as T
Updated October 10, 2026 · MyCS2Guru crew
The A execute is the bread and butter of Mirage T side. When it's done right, five players hit the site at once, every CT angle is blocked or flashed, and you plant before the CTs can rotate. When it's done wrong, it's five players walking into a crossfire one by one. Here's how to do it right.
The setup
Before the execute, get your players into position:
| Player | Position | Job |
|---|---|---|
| Player 1 (entry) | A Ramp | First onto site |
| Player 2 (second entry) | A Ramp | Trade the entry |
| Player 3 | Palace | Enter from the side |
| Player 4 (support) | Top Mid / T spawn | Throw smokes |
| Player 5 (lurker) | Connector or B Apartments | Catch rotations or fake |
Take mid control first if you can. Owning Top Mid and Short makes the execute safer because CTs can't flank through Connector easily.
The utility
| Utility | Thrown from | Purpose |
|---|---|---|
| CT smoke | T spawn or Top Mid | Blocks CT rotation and the CT angle |
| Jungle smoke | T spawn or Top Mid | Blocks the Jungle player |
| Stairs smoke | T spawn or A Ramp | Blocks Stairs |
| Flash over A Ramp | A Ramp | Blinds Triple and Firebox |
| Molotov under site / Triple | A Ramp | Clears the close position |
| Flash from Palace | Palace | Blinds site from the side |
Step by step
- Gather quietly. Players walk (shift) into position so CTs don't hear you.
- Throw smokes together. On the IGL's call, CT, Jungle and Stairs smokes go out at the same time.
- Molotov the close position. As smokes bloom, molly Triple or under the boxes.
- Flash and go. The entry flashes over A Ramp (or a teammate does) and swings onto site on the pop.
- Palace enters at the same time. Two directions at once split the CTs' attention.
- Clear the site. Check Firebox, Triple, Ticket booth and Sandwich.
- Plant. Default plant behind the box or an open plant depending on post-plant positions.
- Post-plant. Fall back to Palace, A Ramp and Jungle/Connector to hold the bomb from different angles.
Post-plant positions
| Position | Watches |
|---|---|
| Palace | Bomb and CT side |
| A Ramp / Tetris | Bomb from the T side |
| Jungle (if cleared) | Connector and Stairs retakes |
| Lurker in Connector | Catches mid rotations |
Keep a molotov for the bomb so you can stop the defuse.
Variations
- Fast A: On weaker buys, skip half the utility and rush A Ramp and Palace together.
- A split: Two players from Connector after mid control, three from Ramp and Palace.
- Fake B into A: Lurker makes noise in Apartments to draw rotations, then the team hits A.
Common mistakes
- Smokes landing at different times. CTs get time to react.
- Entering before the flash pops. You'll get shot blind.
- Forgetting Palace. One direction is easier to defend.
- Planting in the open with no post-plant plan. You'll lose the retake.
- Lurker joining too late. Time your lurk to the execute.
Practice drill
Load Mirage in a private match and practice the CT, Jungle and Stairs smokes until each one is automatic. Then practice with your stack: count down and throw together. Aim for all three smokes landing within one second of each other. Check our smokes guide and Mirage callouts for more.
Practice tip
Run this execute in a private match with your team until the smokes land within a second of each other.