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CS2 Case Luck Tables: What Streaks Are Normal?

Updated · MyCS2Guru crew

Everyone "knows" a knife is about 1 in 385. What that number hides is how wide the luck spread is. We took the rarity odds Valve officially published (the same ones on our case odds & EV page) and did the probability maths, so you can see what streaks are normal before you spend a cent.

Chance of at least one hit after N openings

Formula: 1 − (1 − p)N, where p is the published per-opening odds. Every opening is independent; the case doesn't "owe" you anything.

Openings11025501002505001000
Classified (3.20%)3.2%27.8%55.7%80.3%96.1%100.0%100.0%100.0%
Covert (0.64%)0.6%6.2%14.8%27.5%47.4%79.9%96.0%99.8%
Rare Special Item (knife/gloves) (0.26%)0.3%2.6%6.3%12.2%22.9%47.8%72.8%92.6%

How many openings until you're likely to hit

TierAverage (1 in)50% chance by90% chance by99% chance by
Classified312271142
Covert156108359718
Rare Special Item (knife/gloves)3852678851,769

What the tables say

  • After 385 openings (the "average" for a knife) you've still only got about 63% odds of having pulled one. Roughly a third of people who open that many get nothing gold.
  • To be 90% sure of a knife or gloves you need around 885 openings. Multiply that by your key + case cost before you start.
  • Covert drops are rarer than most people think: half of all players would still be waiting after 108 openings.

Sources and method

Rarity odds: Mil-Spec 79.92%, Restricted 15.98%, Classified 3.20%, Covert 0.64%, Rare Special Item 0.26%, as published by Valve (2017). All other numbers are our own calculations from those odds, rounded; nothing here is a measured sample or a sales claim. Case-site odds (Clash.gg, CSGOEmpire and others) are set by each site and can differ: check their provably-fair pages. Methodology: how we work.

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